E&S Lighting Documentation FR

Groups

A group is a stored selection of fixtures, in its order and with its grid, as on grandMA. It is used to reselect with a tap ("the front profiles", "the back washes"), to carry an intensity Master and to define a World.

The Groups window

The Groups window
The Groups window

"Add a window" → Programming → Groups. Groups are shown as tiles, sorted by number:

  • the name on two lines, typed directly;
  • the number square, used as the object for the command keypad;
  • "+ Add a group", the last tile, creates a new group with the current selection.

Recalling a group

A tap on a group selects its fixtures, in its order and with its grid (see the Grid). The selection rule applies: as long as no value has changed, the selection adds to the previous one.

A fixture removed from the patch stays in the group: it is ignored on recall and comes back if it is repatched.

The bottom band

A band at the bottom of the tile shows how much of the group the current selection covers, however it was made (the group, fixture by fixture, a range from the keypad…):

BandMeaning
sandsome of the group's fixtures are selected
blue-grayall of them, but in a different order
green-grayall of them, in the group's order
noneno fixture of the group is selected

Extra selected fixtures do not count.

Storing a group

  1. Select the fixtures, in the order you want.
  2. Store, then a tap on the group's tile (or type its number).
  3. If the group already exists, choose:
    • Replace: it becomes the selection;
    • Merge: the missing fixtures are added at the end (their grid, to the right of its own);
    • Remove: the selected fixtures that are already in it are taken out (offered only if there are any). The cross cancels.

With no fixture selected, nothing is stored: a message says so in the command line.

"+ Add a group" does the same on a free number, without asking.

Delete, copy, move

Delete, Copy and Move follow the procedure common to all lists: see The lists. Everything goes through the history (Undo / Redo).

Elsewhere in the software

  • Off then a group: its fixtures leave the programmer and the selection.
  • A group can carry an intensity Master on a Fader or a Button: see Masters and Speed Masters.
  • Assign, a group, then a World: the World takes the group's fixtures. See Worlds.
  • Group tiles can also be placed in a Layout: see Layout.
  • An Action can select, add, store or name a group: see Actions.
  • The recipes of a cue remember the groups its values come from: see Recipes.

Groups are saved in the show.