E&S Lighting Documentation FR

Cue List

A Cue List is a series of cues (the sequence of grandMA): each cue is a lighting state, with its times. You play it from a Fader or a Button (see Faders and Buttons), an Action or Timecode.

The Cue List window is in the Programming category of "Add a window".

The window

The Cue List window
The Cue List window
  • On the left, the show's Cue Lists. Tapping one shows it on the right and makes it the active Cue List: the one the command line targets ("Store Cue 5"…). + Add a Cue List creates a new one.
  • On the right, the cues of the Cue List shown, as a table. + Add a cue, at the bottom, stores the programmer into a new cue, at the next whole number after the last one (see Storing cues).
  • The column widths and the Cue List shown are remembered with the window (and in Views). Several Cue List windows can show different Cue Lists.

A Cue List without a name shows as "Cue List 1", a cue without a name as "Cue 1.5": just type a name in its cell.

Cue numbers

  • A number goes from 0.01 to 9999.99, with at most two decimals: 1, 1.5, 2.25.
  • A decimal cue ("1.5") is a cue in its own right, slipped in between 1 and 2.
  • Cues are always sorted by number.

The columns

ColumnWhat it holds
No.the number: it is the cue's button (see below)
Nameits name, typed directly
Col.the color of its card (a tap opens the color picker)
Trig.its trigger: Go, Time or Follow
ModeNormal, Assert or Break
Waitthe wait time of a Time or Follow trigger
Fadethe in fade
Delaythe delay before the in fade
Out fadethe fade of intensities going down (empty: same as the fade)
Out delaythe delay of intensities going down (empty: same as the delay)
Durationthe total length of the transition (calculated, read only)
Notefree text
Effectsits effects, summarized (read only)
Recipesits recipe lines, summarized; a tap shows them all (see Recipes)

Then, for each attribute family present in the Cue List (Dimmer, Position, Color…), two columns: its own fade and delay (see below).

Times

  • Times are typed in seconds (2.5 or 2,5) or in minutes:seconds (1:30), to the hundredth of a second, up to 9999.99 s.
  • A cleared Fade, Delay or Wait is 0.
  • A cleared Out fade or Out delay takes the in time.
  • The Duration is the longest delay + fade of the cue: in, out, family or value times.

The trigger

ChoiceThe cue starts…
Goby hand: a Go (a Fader's button, an Action, Timecode)
Timeon its own, its Wait after the start of the previous cue
Followon its own, its Wait after the end of the previous cue (its duration)

A chain of Time or Follow cues runs by itself after a Go. Nothing starts during a Pause or a manual X-Fade; the remaining time resumes afterwards.

The mode

ModeEffect
Normalthe cue only keeps what changes (tracking)
Assertwhen it starts, all the values of its state (including those it inherits) come back on top: they take over from the programmer and from the other Cue Lists
Breaktracking stops at this cue: it inherits nothing from the cues before, and the following ones track from it
Tracking: as on grandMA, a cue only keeps the values that change compared with the previous cues. A value stays on stage until a cue changes it. The Cue List's Tracking setting (below) turns it off.

Times per family

A family's fade and delay columns give all the values of that family their own times in the cue: for example a Position fade of 5 s in a 2 s cue. Cleared, the cell takes the cue's times.

A value can also have its own time, given by the Pattern when it is stored: the cue's fade or delay cell then shows it on hover ("Pattern fade, per fixture"). Order of priority: the value's time, then its family's, then the cue's.

Gestures on a cue

The cue table
The cue table
  • Tapping the number of a cue (with no pad key): the Cue List goes there directly, with no delay or fade. Handy for finding your place in rehearsal.
  • With a pad key, the number is the object:
    • Store then the number: the programmer goes into that cue (see Storing cues);
    • Off then the number: the Cue List stops;
    • Delete, Copy, Move: see Storing cues.
  • Cells (name, times, note) are edited in place. With several cells selected (a rectangle drawn with a finger or the mouse, or a column title for the whole column), the typed value goes to all of them, in a single history step. The same choice (trigger, mode, color) applies in the same way to the whole selection. See Selecting.

On a Cue List in the left column:

  • with no key, a tap shows it;
  • Off then the Cue List: it stops;
  • Assign then the Cue List: it becomes the source, to be placed afterwards on a Fader or a Button;
  • Delete, Copy, Move: the common list sequence (see Delete, copy, move).

The current cue and the next one

A Cue List in playback has a current cue, the same everywhere (Cue List window, Faders, Buttons): it is the Cue List that plays, not the Fader.

  • The current cue is highlighted in the table. When it starts, a colored band moves from right to left over its whole duration (delays included): you can see the cue coming in.
  • The next cue is the one the next Go will start: the next one in order, or the first one after the last if the Cue List loops.

Playing a Cue List

The playback commands are on the buttons of Faders and Buttons, and in Actions:

CommandEffect
Gothe next cue, with its times. Stopped: it starts again according to its Restart. Paused: it resumes
Go−the previous cue, with its times
Topthe first cue, with its times
Pausefreezes the running fades; Go or Pause starts them again from where they were
Offstops the Cue List at once

The others (Flash, Temp, Toggle, and the fader functions) are described in Faders and Buttons.

Cue List settings

The settings of a Fader and its Cue List
The settings of a Fader and its Cue List

They are set in the settings popup of a Fader or Button that holds the Cue List (a tap on its number), section Cue List "…":

SettingDefaultEffect
PriorityLTPits output priority: Very low, Low, LTP, High, Very high, HTP, Swap, Super
TrackingYesNo: each cue only gives its own values, nothing from the cues before
Auto StartYesa fader leaving 0 starts the stopped Cue List
Auto StopYesa fader brought back to 0 stops it
Master GoNothingwithout Auto Stop, what a fader leaving 0 does on a Cue List that is playing: Nothing, Go, On (reloads the current cue), Top
LoopNoa Go on the last cue goes back to the first
Restartthe first cuewhere a stopped Cue List starts again: Current cue (where it was), Next cue, or a chosen cue
Temp releaseNonewhere the Cue List goes when a Temp is released: None (it fades out) or a chosen cue
Off on restartYeswhen all its cells are taken over by other Cue Lists, it goes off
Soft LTPNoon the fader, its attributes other than intensity go from what is underneath to its value, following the fader's travel (otherwise: as soon as the fader leaves 0)
Auto StompNoits fixed values stop the effects of other Cue Lists on the same cells (otherwise: a fixed value goes under an effect of another Cue List of the same or lower priority)
Priorities: cell by cell, the highest priority wins; at equal priority, the most recent value (LTP). In HTP, intensities take the highest value. Swap puts LTP intensities above HTP. Super goes above everything, programmer included. The programmer has no priority: against the Cue Lists, the most recent value wins (except in Freeze, see Programmer).

Set for several selected Faders or Buttons, the settings apply to all their Cue Lists (except Restart and Temp release, which name a cue).

A damaged cue

If the show file has been damaged (power cut while writing, full disk…), unreadable cues are reported when the show opens (Damaged cues popup): what is missing stays empty, the rest of the show is untouched. Storing the cue again replaces what is damaged.